Advances in academic video game collections

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Description

This article discusses how the UNT Media Library developed a video game collection to support student retention, student recreation, and classroom instruction. The article also will explain how the Library successfully met challenges involved in collection development, related technology, space needs, and the challenges it sees ahead.

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10 p.

Creation Information

Robson, Diane; Sassen, Catherine & Rodriguez, Allyson August 29, 2020.

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This article is part of the collection entitled: UNT Scholarly Works and was provided by the UNT Libraries to the UNT Digital Library, a digital repository hosted by the UNT Libraries. It has been viewed 271 times. More information about this article can be viewed below.

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Description

This article discusses how the UNT Media Library developed a video game collection to support student retention, student recreation, and classroom instruction. The article also will explain how the Library successfully met challenges involved in collection development, related technology, space needs, and the challenges it sees ahead.

Physical Description

10 p.

Notes

Abstract: As mass media and entertainment industries continue to undergo rapid change to keep ahead of trends and consumer demands, libraries must evolve and change along with them to manage these collections. This article will include a look at the UNT Media Library's earlier predictions about their video game and console collection; how practices have changed and will continue to change to support the next ten years of growth; the evolution of outreach to support the growing interest in video games; and the transformation of space to support games on a large university campus.

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  • Journal of Academic Librarianship, 46(6), Elsevier Science Ltd., August 29, 2020, pp. 1-10

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  • Publication Title: Journal of Academic Librarianship
  • Volume: 46
  • Issue: 6
  • Peer Reviewed: Yes

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UNT Scholarly Works

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  • August 29, 2020

Added to The UNT Digital Library

  • Sept. 7, 2020, 8:45 p.m.

Description Last Updated

  • Dec. 5, 2023, 12:20 p.m.

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Robson, Diane; Sassen, Catherine & Rodriguez, Allyson. Advances in academic video game collections, article, August 29, 2020; (https://digital.library.unt.edu/ark:/67531/metadc1707423/: accessed May 25, 2024), University of North Texas Libraries, UNT Digital Library, https://digital.library.unt.edu; .

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