This article discusses how the UNT Media Library developed a video game collection to support student retention, student recreation, and classroom instruction. The article also will explain how the Library successfully met challenges involved in collection development, related technology, space needs, and the challenges it sees ahead.
The UNT Libraries serve the university and community by providing access to physical and online collections, fostering information literacy, supporting academic research, and much, much more.
This article discusses how the UNT Media Library developed a video game collection to support student retention, student recreation, and classroom instruction. The article also will explain how the Library successfully met challenges involved in collection development, related technology, space needs, and the challenges it sees ahead.
Physical Description
10 p.
Notes
Abstract: As mass media and entertainment industries continue to undergo rapid change to keep ahead of trends and consumer demands, libraries must evolve and change along with them to manage these collections. This article will include a look at the UNT Media Library's earlier predictions about their video game and console collection; how practices have changed and will continue to change to support the next ten years of growth; the evolution of outreach to support the growing interest in video games; and the transformation of space to support games on a large university campus.
Publication Title:
Journal of Academic Librarianship
Volume:
46
Issue:
6
Peer Reviewed:
Yes
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