GPU-optimized Code for Long-term Simulations of Beam-beam Effects in Colliders
Description:
We report on the development of the new code for long-term simulation of beam-beam effects in particle colliders. The underlying physical model relies on a matrix-based arbitrary-order symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for beam-beam interaction. The computations are accelerated through a parallel implementation on a hybrid GPU/CPU platform. With the new code, a previously computationally prohibitive long-term simulations become tractable. We …
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Date:
June 1, 2013
Creator:
Roblin, Yves; Morozov, Vasiliy; Terzic, Balsa; Aturban, Mohamed A.; Ranjan, D. & Zubair, Mohammed
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Partner:
UNT Libraries Government Documents Department